资源简介
3DS MAX 2021新手入门基础教程(英文字幕) Lynda – 3ds Max 2021 Essential Training讲解3DS MAX 2021的基础知识,从界面UI、自定义界面到样条线建模、多边形建模等多种建模方式,最后讲解灯光、材质、摄像机动画、关键帧和渲染输出等。
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, and subdivision surfaces. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Instructor Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver.
文件信息
001 - Introducing 3ds Max 2021.en.srt1.96KB 001 - Introducing 3ds Max 2021.mp410.31MB 002 - Using the exercise files.en.srt3.71KB 002 - Using the exercise files.mp44.04MB 003 - Choosing a workspace.en.srt6.38KB 003 - Choosing a workspace.mp410.39MB 004 - Setting preferences.en.srt7.15KB 004 - Setting preferences.mp410.63MB 005 - Using project folders.en.srt5.93KB 005 - Using project folders.mp49.35MB 006 - Getting familiar with the interface.en.srt5.10KB 006 - Getting familiar with the interface.mp47.73MB 007 - Customizing a workspace.en.srt8.35KB 007 - Customizing a workspace.mp414.21MB 008 - Customizing background and grid colors.en.srt4.21KB 008 - Customizing background and grid colors.mp46.59MB 009 - Creating primitives with keyboard entry.en.srt7.31KB 009 - Creating primitives with keyboard entry.mp410.72MB 010 - Creating primitives interactively with the mouse.en.srt4.31KB 010 - Creating primitives interactively with the mouse.mp46.91MB 011 - Position objects with Select and Move.en.srt8.90KB 011 - Position objects with Select and Move.mp416.71MB 012 - Rotate and scale objects.en.srt7.40KB 012 - Rotate and scale objects.mp417.43MB 013 - Navigating in viewports.en.srt7.34KB 013 - Navigating in viewports.mp414.63MB 014 - Orbit and viewport Undo.en.srt8.13KB 014 - Orbit and viewport Undo.mp420.26MB 015 - Saving time with keyboard shortcut hotkeys.en.srt5.67KB 015 - Saving time with keyboard shortcut hotkeys.mp413.97MB 016 - Customizing hotkeys.en.srt8.22KB 016 - Customizing hotkeys.mp414.79MB 017 - Choosing viewport shading modes.en.srt5.00KB 017 - Choosing viewport shading modes.mp48.49MB 018 - Advanced viewport settings and presets.en.srt9.57KB 018 - Advanced viewport settings and presets.mp419.14MB 019 - Configuring viewport layouts.en.srt3.90KB 019 - Configuring viewport layouts.mp45.32MB 020 - Specifying display units.en.srt8.97KB 020 - Specifying display units.mp417.42MB 021 - Specifying system units.en.srt7.60KB 021 - Specifying system units.mp414.11MB 022 - Defining the home grid.en.srt7.24KB 022 - Defining the home grid.mp413.60MB 023 - Saving a maxstart.max template scene.en.srt4.93KB 023 - Saving a maxstart.max template scene.mp49.34MB 024 - Merging scenes.en.srt7.43KB 024 - Merging scenes.mp413.45MB 025 - Duplicating object instances with Array.en.srt6.60KB 025 - Duplicating object instances with Array.mp413.71MB 026 - Clone objects with transforms.en.srt2.18KB 026 - Clone objects with transforms.mp43.41MB 027 - Introducing snap.en.srt7.24KB 027 - Introducing snap.mp411.23MB 028 - Precision transforms with Grid and Snap.en.srt7.37KB 028 - Precision transforms with Grid and Snap.mp414.62MB 029 - Outlining object names with Scene Explorer.en.srt6.35KB 029 - Outlining object names with Scene Explorer.mp412.25MB 030 - Collecting objects in groups.en.srt8.15KB 030 - Collecting objects in groups.mp415.99MB 031 - Managing display layers.en.srt6.28KB 031 - Managing display layers.mp410.26MB 032 - Controlling object and layer display properties.en.srt7.78KB 032 - Controlling object and layer display properties.mp414.52MB 033 - Understanding XREF external references.en.srt4.83KB 033 - Understanding XREF external references.mp45.88MB 034 - Creating an XREFrecord.en.srt10.08KB 034 - Creating an XREFrecord.mp417.99MB 035 - Moving objects in reference coordinate systems.en.srt8.75KB 035 - Moving objects in reference coordinate systems.mp418.08MB 036 - Rotating objects in reference coordinate systems.en.srt7.01KB 036 - Rotating objects in reference coordinate systems.mp417.63MB 037 - Manipulating objects around a Transform Coordinate Center.en.srt7.05KB 037 - Manipulating objects around a Transform Coordinate Center.mp415.10MB 038 - Using Isolate Selection and Lock Selection.en.srt4.02KB 038 - Using Isolate Selection and Lock Selection.mp47.71MB 039 - Selecting in Window and Crossing modes.en.srt7.07KB 039 - Selecting in Window and Crossing modes.mp412.46MB 040 - Creating shapes.en.srt8.32KB 040 - Creating shapes.mp413.89MB 041 - Editing Bezier splines.en.srt8.07KB 041 - Editing Bezier splines.mp414.44MB 042 - Setting shape detail with interpolation.en.srt6.27KB 042 - Setting shape detail with interpolation.mp410.81MB 043 - Modeling with the Extrude modifier.en.srt7.89KB 043 - Modeling with the Extrude modifier.mp413.46MB 044 - Extruding along a path with the Sweep modifier.en.srt7.04KB 044 - Extruding along a path with the Sweep modifier.mp413.58MB 045 - Exporting paths from Adobe Illustrator.en.srt6.94KB 045 - Exporting paths from Adobe Illustrator.mp47.38MB 046 - Importing Illustrator paths to 3ds Max.en.srt6.38KB 046 - Importing Illustrator paths to 3ds Max.mp410.52MB 047 - Adding a Bevel modifier.en.srt7.34KB 047 - Adding a Bevel modifier.mp413.80MB 048 - Controlling level of detail for a Bevel modifier.en.srt8.03KB 048 - Controlling level of detail for a Bevel modifier.mp419.45MB 049 - Modeling typography with TextPlus.en.srt11.27KB 049 - Modeling typography with TextPlus.mp418.38MB 050 - Manipulating and fine-tuning TextPlus.en.srt8.04KB 050 - Manipulating and fine-tuning TextPlus.mp414.54MB 051 - Deforming an object with a modifier.en.srt8.92KB 051 - Deforming an object with a modifier.mp413.09MB 052 - Layering deformers in the modifier stack.en.srt8.47KB 052 - Layering deformers in the modifier stack.mp415.30MB 053 - Defining polygon level of detail.en.srt6.89KB 053 - Defining polygon level of detail.mp411.80MB 054 - Passing a selection up the stack.en.srt6.71KB 054 - Passing a selection up the stack.mp412.79MB 055 - Understanding topology dependence.en.srt8.63KB 055 - Understanding topology dependence.mp414.88MB 056 - Versioning and collapsing the stack.en.srt9.63KB 056 - Versioning and collapsing the stack.mp415.01MB 057 - Preparing Boolean operands.en.srt8.08KB 057 - Preparing Boolean operands.mp411.32MB 058 - Combine volumes with Boolean Compound Objects.en.srt9.91KB 058 - Combine volumes with Boolean Compound Objects.mp414.98MB 059 - Adding edges with QuickSlice.en.srt11.67KB 059 - Adding edges with QuickSlice.mp420.55MB 060 - Adding edges with Cut.en.srt4.51KB 060 - Adding edges with Cut.mp410.06MB 061 - Hardening polygon edges with the Smooth modifier.en.srt7.18KB 061 - Hardening polygon edges with the Smooth modifier.mp413.49MB 062 - Using the Modeling ribbon.en.srt10.34KB 062 - Using the Modeling ribbon.mp412.98MB 063 - Simplifying geometry with Remove.en.srt6.70KB 063 - Simplifying geometry with Remove.mp412.74MB 064 - Branching with Editable Poly Extrude.en.srt9.37KB 064 - Branching with Editable Poly Extrude.mp412.86MB 065 - Detailing a mesh.en.srt6.07KB 065 - Detailing a mesh.mp410.29MB 066 - Rounding corners with chamfer.en.srt9.42KB 066 - Rounding corners with chamfer.mp421.32MB 067 - Understanding subdivision surfaces.en.srt6.02KB 067 - Understanding subdivision surfaces.mp410.00MB 068 - Best practices for modeling subdivision surfaces.en.srt10.46KB 068 - Best practices for modeling subdivision surfaces.mp414.34MB 069 - Box modeling for subdivision surfaces.en.srt6.54KB 069 - Box modeling for subdivision surfaces.mp410.42MB 070 - Modeling with the Symmetry modifier.en.srt10.89KB 070 - Modeling with the Symmetry modifier.mp419.76MB 071 - Modeling curvature with Soft Selection.en.srt13.66KB 071 - Modeling curvature with Soft Selection.mp424.24MB 072 - Refining geometry with SwiftLoop.en.srt4.23KB 072 - Refining geometry with SwiftLoop.mp48.83MB 073 - Constraining sub-object transforms.en.srt9.85KB 073 - Constraining sub-object transforms.mp419.74MB 074 - Correcting a seam with Non-Uniform Scale offset.en.srt7.94KB 074 - Correcting a seam with Non-Uniform Scale offset.mp413.79MB 075 - Sharpening corners with edge crease.en.srt7.39KB 075 - Sharpening corners with edge crease.mp415.04MB 076 - Baking subdivisions.en.srt8.44KB 076 - Baking subdivisions.mp417.35MB 077 - Creating a physical camera and target.en.srt10.11KB 077 - Creating a physical camera and target.mp420.06MB 078 - First-person camera navigation in viewports.en.srt5.99KB 078 - First-person camera navigation in viewports.mp417.61MB 079 - Enabling Safe Frames.en.srt8.14KB 079 - Enabling Safe Frames.mp414.56MB 080 - Setting resolution and aspect ratio in Render Setup.en.srt6.38KB 080 - Setting resolution and aspect ratio in Render Setup.mp411.62MB 081 - Creating a free camera.en.srt5.44KB 081 - Creating a free camera.mp411.26MB 082 - Rotating in Gimbal coordinate space.en.srt9.42KB 082 - Rotating in Gimbal coordinate space.mp430.86MB 083 - Setting rotation Axis Order to emulate a tripod.en.srt9.04KB 083 - Setting rotation Axis Order to emulate a tripod.mp425.72MB 084 - Previewing renders with ActiveShade.en.srt9.88KB 084 - Previewing renders with ActiveShade.mp417.86MB 085 - Creating photometric lights.en.srt6.57KB 085 - Creating photometric lights.mp49.60MB 086 - Adjusting light intensity and color.en.srt7.95KB 086 - Adjusting light intensity and color.mp416.60MB 087 - Adjusting light shape.en.srt13.60KB 087 - Adjusting light shape.mp426.25MB 088 - Controlling spotlight parameters.en.srt11.29KB 088 - Controlling spotlight parameters.mp427.45MB 089 - Using the Light Explorer.en.srt12.51KB 089 - Using the Light Explorer.mp420.23MB 090 - Illuminating with an environment color.en.srt12.51KB 090 - Illuminating with an environment color.mp421.29MB 091 - Illuminating with an HDRI environment.en.srt9.09KB 091 - Illuminating with an HDRI environment.mp417.83MB 092 - White balancing an environment.en.srt7.45KB 092 - White balancing an environment.mp415.03MB 093 - Separating environment from background.en.srt7.29KB 093 - Separating environment from background.mp414.56MB 094 - Creating a sun and sky.en.srt14.36KB 094 - Creating a sun and sky.mp431.09MB 095 - Using the Slate Material Editor.en.srt6.53KB 095 - Using the Slate Material Editor.mp410.92MB 096 - Assigning materials to objects.en.srt6.98KB 096 - Assigning materials to objects.mp411.91MB 097 - Managing scene materials.en.srt10.23KB 097 - Managing scene materials.mp415.95MB 098 - Managing sample slots.en.srt8.66KB 098 - Managing sample slots.mp412.22MB 099 - Saving a material library.en.srt8.03KB 099 - Saving a material library.mp412.03MB 100 - Physical Material color and roughness.en.srt9.75KB 100 - Physical Material color and roughness.mp412.33MB 101 - Physical Material reflection parameters.en.srt11.05KB 101 - Physical Material reflection parameters.mp417.17MB 102 - Controlling viewport material shading.en.srt13.21KB 102 - Controlling viewport material shading.mp422.66MB 103 - Controlling material sample size.en.srt5.27KB 103 - Controlling material sample size.mp413.32MB 104 - Creating a 3D procedural map.en.srt3.08KB 104 - Creating a 3D procedural map.mp45.37MB 105 - Art directing 3D map parameters.en.srt12.68KB 105 - Art directing 3D map parameters.mp419.43MB 106 - Mapping bitmap image files.en.srt8.87KB 106 - Mapping bitmap image files.mp417.41MB 107 - Projecting UVs with UVW Map.en.srt7.51KB 107 - Projecting UVs with UVW Map.mp415.40MB 108 - Using Real-World Map Size.en.srt8.83KB 108 - Using Real-World Map Size.mp421.29MB 109 - Restoring links with Asset Tracking.en.srt8.39KB 109 - Restoring links with Asset Tracking.mp49.86MB 110 - Understanding hierarchies.en.srt5.67KB 110 - Understanding hierarchies.mp47.73MB 111 - Moving pivot points.en.srt8.75KB 111 - Moving pivot points.mp416.85MB 112 - Rotating pivot points.en.srt6.63KB 112 - Rotating pivot points.mp416.45MB 113 - Prioritizing rotation axes.en.srt10.16KB 113 - Prioritizing rotation axes.mp419.02MB 114 - Linking objects.en.srt7.66KB 114 - Linking objects.mp410.70MB 115 - Locking transforms.en.srt6.24KB 115 - Locking transforms.mp48.20MB 116 - Correcting and avoiding scale issues.en.srt9.05KB 116 - Correcting and avoiding scale issues.mp410.68MB 117 - Choosing frame rate and playback speed.en.srt8.91KB 117 - Choosing frame rate and playback speed.mp412.08MB 118 - Choosing the active time segment.en.srt10.58KB 118 - Choosing the active time segment.mp414.97MB 119 - Creating keyframes in Auto Key mode.en.srt5.66KB 119 - Creating keyframes in Auto Key mode.mp410.54MB 120 - Creating keyframes in Set Key mode.en.srt10.76KB 120 - Creating keyframes in Set Key mode.mp420.90MB 121 - Editing keyframes in the Track Bar Timeline.en.srt11.63KB 121 - Editing keyframes in the Track Bar Timeline.mp421.42MB 122 - Editing keyframes in the Dope Sheet.en.srt11.70KB 122 - Editing keyframes in the Dope Sheet.mp418.33MB 123 - Editing keyframes in the Curve Editor.en.srt9.85KB 123 - Editing keyframes in the Curve Editor.mp415.64MB 124 - Editing interpolation in the Curve Editor.en.srt8.58KB 124 - Editing interpolation in the Curve Editor.mp414.85MB 125 - Manipulating tangents in the Curve Editor.en.srt9.86KB 125 - Manipulating tangents in the Curve Editor.mp416.99MB 126 - Editing a trajectory with a motion path.en.srt8.82KB 126 - Editing a trajectory with a motion path.mp417.53MB 127 - Choosing a renderer.en.srt10.51KB 127 - Choosing a renderer.mp410.94MB 128 - Choosing render options.en.srt14.56KB 128 - Choosing render options.mp421.13MB 129 - Rendering an image sequence.en.srt9.31KB 129 - Rendering an image sequence.mp412.60MB 130 - Playing an image sequence with the RAM Player.en.srt4.24KB 130 - Playing an image sequence with the RAM Player.mp47.51MB 131 - Tonemapping a high dynamic range rendering.en.srt8.17KB 131 - Tonemapping a high dynamic range rendering.mp413.39MB 132 - Next steps.en.srt2.15KB 132 - Next steps.mp410.14MB Exercise Files/Exercise Files.mxp2.41KB Exercise Files/fonts/segoe-ui-bold.ttf354.51KB Exercise Files/fonts/segoe-ui-semibold.ttf846.38KB Exercise Files/illustrator/04_06_illustrator_v2020.ai250.87KB Exercise Files/import/04_06_illustrator_v8.ai733.53KB Exercise Files/materiallibraries/office_example.mat44.00KB Exercise Files/photoshop/12_05_tonemap.exr3.93MB Exercise Files/photoshop/12_05_tonemap_finished_example.png1.54MB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0000.png314.82KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0001.png315.30KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0002.png315.27KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0003.png314.87KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0004.png315.02KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0005.png315.19KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0006.png314.87KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0007.png314.08KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0008.png313.68KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0009.png313.60KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0010.png314.17KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0011.png314.53KB 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Files/renderoutput/camera_arc_sequence_example/camera_arc_0138.png289.66KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0139.png288.34KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0140.png288.81KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0141.png288.22KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0142.png289.02KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0143.png289.44KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0144.png289.73KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0145.png289.71KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0146.png289.36KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0147.png289.51KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0148.png289.64KB Exercise Files/renderoutput/camera_arc_sequence_example/camera_arc_0149.png290.19KB Exercise Files/renderPresets/viewport_realistic_example.json735.00B Exercise Files/sceneassets/images/athena_body_AO.png414.58KB Exercise Files/sceneassets/images/athena_hair_AO.png451.49KB Exercise Files/sceneassets/images/athena_helmet_AO.png412.77KB Exercise Files/sceneassets/images/bark.jpg1.60MB Exercise Files/sceneassets/images/concrete_floor_bump.png1.96MB Exercise Files/sceneassets/images/concrete_floor_diffuse.png4.93MB Exercise Files/sceneassets/images/concrete_floor_height.png1.43MB Exercise Files/sceneassets/images/concrete_floor_specular.png3.33MB Exercise Files/sceneassets/images/leaf_base.png289.98KB Exercise Files/sceneassets/images/leaf_cutout.png16.27KB Exercise Files/sceneassets/images/logo.svg7.44KB Exercise Files/sceneassets/images/magazine_cover_A.png3.39MB Exercise Files/sceneassets/images/magazine_cover_B.png3.81MB Exercise Files/sceneassets/images/magazine_cover_C.png3.32MB Exercise Files/sceneassets/images/magazine_cover_D.png4.94MB Exercise Files/sceneassets/images/modern_buildings_8k.hdr90.60MB Exercise Files/sceneassets/images/plants/house_plant_03/house_plant_03_bark.jpg268.18KB Exercise Files/sceneassets/images/plants/house_plant_03/house_plant_03_bark_bump.jpg53.01KB Exercise Files/sceneassets/images/plants/house_plant_03/house_plant_03_leaf.tga1.06MB Exercise Files/sceneassets/images/plants/house_plant_03/house_plant_03_leaf_alpha.tga270.41KB Exercise Files/sceneassets/images/plants/house_plant_03/house_plant_03_leaf_bump.tga270.41KB Exercise Files/sceneassets/images/plants/house_plant_06/house_plant_06_bark.jpg161.38KB Exercise Files/sceneassets/images/plants/house_plant_06/house_plant_06_bark_bump.jpg17.43KB Exercise Files/sceneassets/images/plants/house_plant_06/house_plant_06_leaf.tga1.06MB Exercise Files/sceneassets/images/plants/house_plant_06/house_plant_06_leaf_alpha.tga270.41KB Exercise Files/sceneassets/images/plants/house_plant_06/house_plant_06_leaf_bump.tga270.41KB Exercise Files/sceneassets/images/plants/house_plant_planter_01.jpg1.13MB Exercise Files/sceneassets/images/plants/house_plant_planter_01_bump.jpg189.90KB Exercise Files/sceneassets/images/plants/house_plant_soil.jpg1.21MB Exercise Files/sceneassets/images/plants/house_plant_soil_bump.jpg256.37KB Exercise Files/sceneassets/images/plants/house_plant_soil_dark.png1.91MB Exercise Files/sceneassets/images/quarry_02_8k.hdr91.78MB Exercise Files/sceneassets/images/tiles_travertine_versailles_bump.jpg860.55KB Exercise Files/sceneassets/images/tiles_travertine_versailles_color.jpg2.10MB Exercise Files/sceneassets/images/tiles_travertine_versailles_refl.jpg1.57MB Exercise Files/sceneassets/images/tiles_travertine_versailles_rough.jpg2.93MB Exercise Files/sceneassets/images/wood_mahogany_color.jpg2.05MB Exercise Files/sceneassets/images/wood_mahogany_glossy_rough.jpg2.39MB Exercise Files/sceneassets/images/wood_panels_thin_bump_2048x2048.png1.33MB Exercise Files/sceneassets/images/wood_panels_thin_diffuse_2048x2048.png2.60MB Exercise Files/sceneassets/photometric/LTHSPLT_MR16GU10_LED_27K_BN_M4.ies3.45KB Exercise Files/scenes/02_06_move.max5.43MB Exercise Files/scenes/02_07_rotate_scale.max5.43MB Exercise Files/scenes/02_08_navigate.max5.44MB Exercise Files/scenes/02_09_orbit_undo.max5.44MB Exercise Files/scenes/02_10_hotkeys.max5.44MB Exercise Files/scenes/02_11_custom_hotkey.max5.44MB Exercise Files/scenes/02_12_shading.max8.83MB Exercise Files/scenes/02_13_viewport_preset.max8.83MB Exercise Files/scenes/02_13_viewport_preset_done.max8.83MB Exercise Files/scenes/02_14_viewport_layout.max932.00KB Exercise Files/scenes/03_01_display_units.max5.44MB Exercise Files/scenes/03_02_system_units.max5.44MB Exercise Files/scenes/03_04_maxstart.max672.00KB Exercise Files/scenes/03_05_merge.max4.36MB Exercise Files/scenes/03_05_merge_beam.max1.70MB Exercise Files/scenes/03_05_merge_column.max1.98MB Exercise Files/scenes/03_05_merge_crossbeam.max1.70MB Exercise Files/scenes/03_06_array.max4.78MB Exercise Files/scenes/03_07_clone.max4.85MB Exercise Files/scenes/03_08_snap.max4.85MB Exercise Files/scenes/03_09_grid_snap.max4.85MB Exercise Files/scenes/03_09_grid_snap_finished_example.max4.80MB Exercise Files/scenes/03_10_scene_explorer.max5.44MB Exercise Files/scenes/03_11_group.max5.81MB Exercise Files/scenes/03_12_display_layers.max5.45MB Exercise Files/scenes/03_13_display_properties.max5.47MB Exercise Files/scenes/03_13_display_properties_finished_example.max5.35MB Exercise Files/scenes/03_15_create_xref.max5.45MB Exercise Files/scenes/03_15_create_xref_finished_example.max5.76MB Exercise Files/scenes/03_16_move_coordinate.max5.45MB Exercise Files/scenes/03_17_rotate_coordinate.max5.45MB Exercise Files/scenes/03_18_center.max5.16MB Exercise Files/scenes/03_19_isolate_lock.max5.47MB Exercise Files/scenes/03_20_window_crossing.max5.47MB Exercise Files/scenes/04_03_interpolation.max688.00KB Exercise Files/scenes/04_03_interpolation_finished_example.max688.00KB Exercise Files/scenes/04_04_extrude_modifier.max668.00KB Exercise Files/scenes/04_04_extrude_modifier_finished_example.max772.00KB Exercise Files/scenes/04_07_import_illustrator.max668.00KB Exercise Files/scenes/04_08_bevel.max688.00KB Exercise Files/scenes/04_09_bevel_parameters.max768.00KB Exercise Files/scenes/04_09_bevel_parameters_finished_example.max772.00KB Exercise Files/scenes/04_11_manipulate_textplus.max772.00KB Exercise Files/scenes/04_11_manipulate_textplus_finished_example.max760.00KB Exercise Files/scenes/05_01_deform.max732.00KB Exercise Files/scenes/05_02_stack.max732.00KB Exercise Files/scenes/05_03_LOD.max732.00KB Exercise Files/scenes/05_04_pass_selection.max736.00KB Exercise Files/scenes/05_04_pass_selection_finished_example.max740.00KB Exercise Files/scenes/05_05_dependence.max736.00KB Exercise Files/s
中信息文
001-3ds Max 2021.en.srt简介1.96KB 001-3ds Max 2021.mp4简介10.31兆字节 002-使用练习files.en.srt3.71KB 002-使用练习文件.mp44.04兆字节 003-选择workspace.en.srt6.38KB 003-选择workspace.mp410.39兆字节 004-设置preferences.zh.srt7.15KB 004-设置preferences.mp410.63兆字节 005-使用项目folder.en.srt5.93KB 005-使用项目folder.mp49.35兆字节 006-熟悉interface.en.srt5.10KB 006-熟悉interface.mp47.73兆字节 007-自定义工作区.en.srt8.35KB 007-自定义工作区.mp414.21兆字节 008-自定义背景和网格颜色。4.21KB 008-自定义背景和网格colors.mp46.59兆字节 009-使用键盘entry.en.srt创建基元7.31KB 009-使用键盘entry.mp4创建基元10.72兆字节 010-使用mouse.en.srt交互式创建基元4.31KB 010-使用mouse.mp4交互式创建基元6.91兆字节 011-使用Select和Move.en.srt定位对象8.90KB 011-使用Select和Move.mp4定位对象16.71兆字节 012-旋转和缩放object.en.srt7.40KB 012-旋转和缩放objects.mp417.43兆字节 013-在viewports.zh.srt中导航7.34KB 013-在viewports.mp4中导航14.63兆字节 014-轨道和视口Undo.en.srt8.13KB 014-轨道和视口Undo.mp420.26MB 015-使用键盘快捷键hotkeys.en.srt节省时间5.67KB 015-使用键盘快捷键hotkeys.mp4节省时间13.97MB 016-自定义hotkeys.zh.srt8.22KB 016-自定义hotkeys.mp414.79兆字节 017-选择视口着色模式。5.00KB 017-选择视口着色模式。8.49兆字节 018-高级视口设置和presets.en.srt9.57KB 018-高级视口设置和presets.mp419.14兆字节 019-配置视口layouts.en.srt3.90KB 019-配置视口layouts.mp45.32兆字节 020-指定显示单位8.97KB 020-指定显示单位.mp417.42兆字节 021-指定系统单位。7.60KB 021-指定系统单位。14.11兆字节 022-定义家庭grid.en.srt7.24KB 022-定义家庭grid.mp413.60兆字节 023-保存maxstart.max模板scene.en.srt4.93KB 023-保存maxstart.max模板scene.mp49.34兆字节 024-合并scenes.en.srt7.43KB 024-合并scenes.mp413.45兆字节 025-使用Array.en.srt复制对象实例6.60KB 025-使用Array.mp4复制对象实例13.71兆字节 026-使用transforms.en.srt克隆对象2.18KB 026-使用transforms.mp4克隆对象3.41兆字节 027-介绍snap.en.srt7.24KB 027-介绍snap.mp411.23兆字节 028-使用Grid和Snap.en.srt进行精确转换7.37KB 028-使用Grid和Snap.mp4进行精确转换14.62兆字节 029-使用Scene Explorer.en.srt概述对象名称6.35KB 029-使用Scene Explorer.mp4概述对象名称12.25兆字节 030-在groups.en.srt中收集对象8.15KB 030-在groups.mp4中收集对象15.99兆字节 031-管理显示图层.en.srt6.28KB 031-管理显示图层.mp410.26兆字节 032-控制对象和图层的显示属性。7.78KB 032-控制对象和图层的显示属性。14.52兆字节 033-了解XREF外部reference.en.srt4.83KB 033-了解XREF外部reference.mp45.88兆字节 034-建立XREFrecord.en.srt10.08KB 034-建立XREFrecord.mp417.99兆字节 035-在参考坐标系中移动对象。8.75KB 035-在参考坐标系中移动对象。18.08兆字节 036-在参考坐标系中旋转对象7.01KB 036-在参考坐标系中旋转对象。17.63兆字节 037-在“变换坐标中心”附近操作对象。7.05KB 037-处理围绕变换坐标中心的对象。15.10兆字节 038-使用隔离选择和锁定选择.en.srt4.02KB 038-使用隔离选择和锁定选择.mp47.71兆字节 039-在窗口和交叉模式下选择7.07KB 039-在窗口和交叉模式下选择12.46兆字节 040-创建shapes.en.srt8.32KB 040-创建shapes.mp413.89兆字节 041-编辑Bezier splines.en.srt8.07KB 041-编辑Bezier splines.mp414.44兆字节 042-通过interpolation.en.srt设置形状细节6.27KB 042-使用interpolation.mp4设置形状细节10.81兆字节 043-使用“拉伸”修改器进行建模。7.89KB 043-使用“拉伸”修改器进行建模。13.46兆字节 044-使用Sweep修改器沿路径拉伸.en.srt7.04KB 044-使用Sweep修饰符沿路径拉伸.mp413.58兆字节 045-从Adobe Illustrator.en.srt导出路径6.94KB 045-从Adobe Illustrator.mp4导出路径7.38兆字节 046-将Illustrator路径导入3ds Max.en.srt6.38KB 046-将Illustrator路径导入3ds Max.mp410.52兆字节 047-添加斜角修改器.en.srt7.34KB 047-添加斜面修饰符.mp413.80兆字节 048-控制“斜角”修改器的细节级别。8.03KB 048-控制“斜角”修改器的细节级别。19.45兆字节 049-使用TextPlus.en.srt建模字体11.27KB 049-使用TextPlus.mp4建模字体18.38兆字节 050-操作和微调TextPlus.en.srt8.04KB 050-操作和微调TextPlus.mp414.54兆字节 051-使用Modify.en.srt变形对象8.92KB 051-使用Modify.mp4变形对象13.09兆字节 052-在修改器stack.en.srt中对变形器进行分层8.47KB 052-在修改器stack.mp4中分层变形器15.30兆字节 053-定义detail.en.srt的多边形级别6.89KB 053-定义detail.mp4的多边形级别11.80兆字节 054-将选择传递到堆栈上。6.71KB 054-将选择传递到stack.mp412.79兆字节 055-了解拓扑相关性8.63KB 055-了解拓扑依赖性.mp414.88兆字节 056-版本化和折叠stack.en.srt9.63KB 056-版本化和折叠stack.mp415.01MB 057-准备布尔操作数.en.srt8.08KB 057-准备布尔操作数.mp411.32兆字节 058-将卷与布尔复合对象.en.srt合并9.91KB 058-将卷与布尔复合对象.mp4合并14.98MB 059-使用QuickSlice.en.srt添加边缘11.67KB 059-使用QuickSlice.mp4添加边缘20.55兆字节 060-使用Cut.en.srt添加边缘4.51KB 060-使用Cut.mp4添加边缘10.06兆字节 061-使用“平滑”修改器硬化多边形边缘。7.18KB 061-使用“平滑”修改器硬化多边形边缘。13.49兆字节 062-使用建模Ribbon.en.srt10.34KB 062-使用建模Ribbon.mp412.98MB 063-使用Remove.en.srt简化几何6.70KB 063-使用Remove.mp4简化几何12.74兆字节 064-使用可编辑的Poly Extrude.en.srt进行分支9.37KB 064-使用可编辑的Poly Extrude.mp4进行分支12.86兆字节 065-细化网格物体6.07KB 第065章10.29MB 066-使用chamfer.en.srt圆角9.42KB 066-使用chamfer.mp4圆角21.32兆字节 067-了解细分曲面.en.srt6.02KB 067-了解细分surface.mp410.00MB 068-为细分曲面建模的最佳做法。10.46KB 068-为细分曲面建模的最佳做法。mp414.34兆字节 069-细分曲面的盒子建模.en.srt6.54KB 069-细分曲面的盒子建模.mp410.42兆字节 070-使用“对称”修改器进行建模。10.89KB 070-使用“对称”修改器进行建模。19.76兆字节 071-使用“软选择”建模曲率。13.66KB 071-使用Soft Selection.mp4建模曲率24.24兆字节 072-使用SwiftLoop.en.srt精炼几何4.23KB 072-使用SwiftLoop.mp4精炼几何8.83兆字节 073-约束子对象transforms.en.srt9.85KB 073-约束子对象transforms.mp419.74兆字节 074-使用非均匀比例偏移校正接缝7.94KB 074-使用非均匀比例偏移校正接缝.mp413.79兆字节 075-使用边缘crease.en.srt锐化拐角7.39KB 075-使用边缘crease.mp4锐化拐角15.04兆字节 076-烘焙subdivisions.en.srt8.44KB 第076节17.35兆字节 077-建立实体摄影机和target.en.srt10.11KB 077-建立实体摄影机和target.mp420.06MB 078-viewports.en.srt中的第一人称摄影机导航5.99KB 078-viewports.mp4中的第一人称摄影机导航17.61兆字节 079-启用安全框架8.14KB 079-启用Safe Frames.mp414.56兆字节 080-在Render Setup.en.srt中设置分辨率和纵横比6.38KB 080-在Render Setup.mp4中设置分辨率和纵横比11.62兆字节 081-创建免费的camera.en.srt5.44KB 081-创建免费的camera.mp411.26兆字节 082-在万向节坐标空间中旋转。9.42KB 082-在万向节坐标空间中旋转。30.86MB 083-设置旋转轴顺序以模拟三脚架.en.srt9.04KB 083-设置旋转轴顺序以模拟三脚架.mp425.72兆字节 084-使用ActiveShade.en.srt预览渲染9.88KB 084-使用ActiveShade.mp4预览渲染17.86兆字节 085-创建光度学lights.en.srt6.57KB 085-创建光度学光.mp49.60兆字节 086-调整光强度和颜色7.95KB 086-调整光强度和颜色.mp416.60兆字节 087-调整灯光形状13.60KB 087-调整灯光形状.mp426.25兆字节 088-控制Spotlight参数。11.29KB 088-控制Spotlight parameters.mp427.45MB 089-使用Light Explorer.en.srt12.51KB 089-使用Light Explorer.mp420.23兆字节 090-使用环境color.en.srt进行照明12.51KB 090-使用环境color.mp4进行照明21.29MB 091-使用HDRI环境进行照明.en.srt9.09KB 091-使用HDRI环境进行照明.mp417.83兆字节 092-对环境进行白平衡处理。7.45KB 092-白平衡环境.mp415.03MB 093-将环境与background.en.srt分开7.29KB 093-将环境与background.mp4分开14.56兆字节 094-创建太阳和天空.en.srt14.36KB 094-创建太阳和天空.mp431.09MB 095-使用板岩材质Editor.en.srt6.53KB 095-使用板岩材质Editor.mp410.92兆字节 096-将材料分配给objects.en.srt6.98KB 096-将材料分配给objects.mp411.91兆字节 097-管理场景资料.en.srt10.23KB 097-管理场景素材.mp415.95兆字节 098-管理示例slot.en.srt8.66KB 098-管理示例slot.mp412.22MB 099-保存材料library.en.srt8.03KB 099-保存材料库.mp412.03MB 100-物理材料的颜色和粗糙度。9.75KB 100-物理材质的颜色和粗糙度.mp412.33MB 101-物理材质反射参数.en.srt11.05KB 101-物理材质反射参数.mp417.17MB 102-控制视口材质shading.en.srt13.21KB 102-控制视口材质shading.mp422.66兆字节 103-控制材料样本大小5.27KB 103-控制材料样本大小.mp413.32兆字节 104-创建3D程序地图。3.08KB 104-建立3D程序图。5.37MB 105-美术指导3D地图参数.en.srt12.68KB 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